Developer, Engineer, Designer, Creator

As a game developer and software engineer with a passion for creating immersive experiences, I strive to bridge the gap between creative, thoughtful design and technical implementation.

Thesis Project
Eye Boss
Linked Legend

Highlights from my portfolio

Ball 2 the Wall

Ball 2 the Wall

Level Design · Tools · Custom Engine

A puzzle platformer prototype developed in a custom engine as part of a team.

ConCaveity

ConCaveity

Design · Mechanics · Custom Engine

A stealth platformer with simple yet elegant level design and immersive player flow.

Geospatial City Generator

Geospatial City Generator

Research · Geospatial Data · Unity

Master's thesis project exploring procedural city generation based on real-world data.