My Resume, with More Oomph.

This page details my core career and project experience that demonstrate what I've accomplished.

Education

  • Master of Science in Computer Science DigiPen Institute of Technology • 2020-2023

    Concentrations in game development, graphics, and AI. I also wrote my master thesis on procedural content generation and its applications to the real world.

  • Bachelor of Science in Architecture Washington University in St. Louis • 2015-2020

    Second Major in Computer Science. Developed a strong foundation in both design and programming principles.

Professional Experience

  • Junior Full Stack AR/VR Developer Booz Allen Hamilton • 2023-2025

    Designed XR experiences and applications for military training purposes. Primarily worked in Unity and C#.

  • Technical Designer Mojang Studios • 2022

    Helped work on the 2022 Mob Vote Live server, debugging minigames, collaborating with design and engineering teams, and taking charge on localization scripts for a global-scale event. Programming was primarily done in TypeScript.

  • Gameplay Programming Intern BoardScore Inc. • 2022

    Worked on implementing and testing gameplay mechanics for YouRiding, a surfing game that simulates real-world locations and conditions. Primarily worked in Unity and C# debugging issues, particularly with the camera system.

My Projects and Certifications

Projects

  • IVER Maintenance Course Creator Lead Programmer & Designer – Developed Unity-based training module for military maintenance procedures
  • Project GoldenEye Systems Engineer – Android Builds, HTC Vive Tracker synchronization for immmersive AR wargaming application
  • MARFORPAC Tools Programmer & Bug Scrum Leader – Developed custom build tool for creating multiple builds and handled bug reports
  • OceanLens Tools & Graphics Engineer – Debugged rendering issues and optimized performance to restore older project to modern Unity builds
  • 2022 Mob Vote Live Server Localization Engineer & Technical Designer – Debugged minigames and localized content for a global-scale event
  • Real-World Geospatial City Generator Lead Programmer & Designer – Extended a procedural city generation system to read real-world data and display in a Unity3D environment
  • Ball 2 the Wall (B2TW) Producer, Level Designer, Engine Programmer - Developed custom 3D game engine, led team meetings and coordinated development efforts, designed levels and art
  • ConCaveity Producer, Level Designer, Engine Programmer – Developed custom 2D game engine, led team meetings and coordinated development efforts, designed levels and art
  • Linked Legend Level Designer, Programmer – Designed levels and implemented gameplay mechanics related to different weapons and game balance

Certifications

  • Unity Certified Programmer: User Level
  • Responsive Web Design Certification, freeCodeCamp
  • Inactive Secret Clearance, expires 03/2027