Interactive Simulations, Thesis Research, and Polished Game Systems.

Here are some of the projects I've worked on, showcasing my skills in game development, research, and interactive design. Please feel free to explore the links and downloads!

Ball 2 the Wall

Ball 2 the Wall

Producer + Designer + Programmer

A puzzle platformer in a neon setting where you roll, bounce, and press buttons with your balls to reach the goal.

Custom Engine, level design, C++, OpenGL

ConCaveity

ConCaveity

Producer + Designer + Programmer

A stealth platformer where you navigate the dungeons, collect keys, and avoid the gaze of the Evil Eye.

Custom Engine, level design, C++, OpenGL

Master’s Thesis

Master’s Thesis

Lead Researcher

Master’s thesis project exploring real-world geospatial data and procedural generation techniques.

Unity, ArcGIS, GeoJSON, TypeScript

Breakout Effect

Breakout Effect

Lead Engineer + Designer

My first game project building a custom 2D game engine, developed with the help of learnopengl.com.

Custom Engine, C++, OpenGL

Unavailable
Linked Legend

Linked Legend

Designer + Programmer

A turn-based strategy game where you change the battle, change the course of history, and repeat.

Unity Engine, C#, Rhino for level design

Unavailable
Architecture Portfolio

Architecture Portfolio

Designer

Enjoy some of my early architecture design work and other creative projects from my undergraduate studies.

Adobe Creative Suite, Rhino, AutoCAD, Revit