Games are at the intersection of design and technology.
My background as a game developer focuses on interactive systems, full-stack development, and player experience design. Using the skills I have developed through my professional and academic work, I aim to create engaging, interactive experiences.
My journey
My academic foundation started in architecture, where I gained an appreciation for design principles and spatial thinking. When I transitioned into computer science, I combined my design and technology skills from both fields to create immersive games, websites, and applications. Today, I have worked on several game projects through my master's program and at companies like Mojang Studios and Booz Allen Hamilton. Moving forward, my goal is to continue bridging the gap between design and technology to create high-quality, fun games.
What I Bring
- Design systemsGameplay prototypes, progression loops, balance tuning, and a creative spirit to every project.
- Technical expertiseC#, Unity, Unreal, and Godot workflows, version control, on top of a plethora of other programming languages and tools.
- Production focusClear communication, milestone delivery, and creative problem-solving. I will do whatever I can to be a team player.
Why I’m a strong candidate for your next project
Creative Mindset
Creating engaging interactive experiences unlike anything else is my passion. My work is built to be fun, balanced, and versatile.
Production-Ready Delivery
Prioritizing clean implementation, documentation, and handoff is integral to my work. I ensure that team can move quickly without compromising quality.
Cross-Disciplinary Collaboration
Clear communication with designers, artists, and engineers is essential to keep scope realistic and deliver on shared creative goals.
Passion for Growth
Learning and improving continually to enchance my skills is something that I take pride in. Having a growth mindset is crucial in today's rapidly evolving industry.